According to UNICEF the coronavirus

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rodela777
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According to UNICEF the coronavirus

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The pandemic has impacted education for students around the world. Since the beginning of the year, students and teachers alike have had to adapt to new ways of learning remotely. Technology has been essential to continuing learning during the global lockdown. Now, computer professionals and educators are asking the same question: if the Internet is useful for current forms of learning, what can we accomplish for education using the Metaverse? Prerequisites for Participating in Metaverse Education The Internet is a vast network consisting of billions of computers, millions of servers, and other electrical devices. Internet users can connect with each other, view and engage with websites, and purchase and trade products and services as soon as they get online.

The educational metaverse does not compete with the internet; rather, it expands upon it. Users navigate in a virtual world that replicates features of the physical world using technologies such as virtual Spain Phone Number reality, augmented reality, artificial intelligence, social media, and digital currencies. "Browsing" the internet is something people do. However, people can "live" in a metaverse to some degree. The basic technology required for a headset metaverse school to function is adequate headphones with enough pixels to make perception indistinguishable from "normal" vision. As the user moves the headset, the movement of the virtual display is updated to achieve latency times of less than milliseconds.

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If you don’t, people will get motion sickness. A number of other companies, including Microsoft and , have also developed headsets that overlay digital information on top of the real environment, and they are much more expensive. Interoperability For education to achieve the metaverse, it must be meta - it can’t be a walled garden controlled by a single company with no interaction with other platforms. By definition, avatars, objects, sports, currencies, etc. must all function in multiple worlds. The virtual universe must be open and unrestricted. Haptic Technology If virtual worlds for education are to be possible, then haptic gloves are a must. Haptic feedback gloves are a type of wearable technology that provides users with realistic touch and interaction through improved tactile feedback.
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